Both use a reference point, but anchoring plants a number and drags your estimate toward it, while the decoy plants a whole option and steers which item you pick. Anchoring works with a single irrelevant figure; the decoy needs at least three options and a specific dominance geometry between them.
Side by side
Aspect
Decoy effect
Anchoring
Plants
An option
A number
Needs
3+ options
1 figure
Changes
Which you pick
Your estimate
Defence
Cross out the dead option
Pre-commit a figure
What each one means
Decoy Effect
The decoy effect is the shift in your choice between two options caused by adding a third option nobody is meant to pick — worse than one of the two in every respect, but not worse than the other in every respect.